Internship Experience: Diablo IV
Encounter Design Internship
Summer 2024 | Blizzard Entertainment, Encounter Design Intern | Proprietary engine, Lua
As an Encounter Design intern on the Diablo IV team at Blizzard, I worked on the following items:
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Designed and implemented a complete, playable 3-phased boss fight with proprietary tools, creating a new combat experience for an unannounced release
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Scripted 10 complex monster powers using Lua, visually communicated danger zones and implicit narrative with existing vfx, sfx, and animations, and implemented AI states to define boss behavior
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Collaborated with an animation intern to make 3 custom poses and 1 animation, iterating based on cross-discipline feedback to create bespoke content and enhance player experience
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Brainstormed, prototyped, playtested, and iterated upon monster powers and fight progression with team, continuously improving upon monster design, combat mechanics, balance, and fight clarity
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Wrote a detailed 4 page design document, easing the transfer of project ownership at end of internship
 
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Dungeon Design Internship
Summer 2023 | Blizzard Entertainment, Dungeon Design Intern | Proprietary engine, Lua
As a Dungeon Design intern on the Diablo IV team at Blizzard, I worked on the following items:
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Created procedurally generated dungeon levels, quests, and events using proprietary tools, developing 2 new minor dungeons for the Vessel of Hatred expansion
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Designed 2 dungeon layouts and quest sequences using a visual node-based tool
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Scripted dungeon objectives and events in Lua, increasing encounter and combat variety in dungeons
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Prototyped and iterated upon a new mechanic received from the Activity Design team, assessing playtest feedback to brainstorm, test, and tune solutions while remaining true to the design specs and vision
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Greyboxed a new boss room and integrated it into a minor dungeon, increasing level variety
 
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